Games People Play
Would you like to host a game night at your library, but not sure if you have the games people want to play? The Central Plains Library System can help you. We have a whole variety of games that you can borrow to let your patrons try them out.
Borrow up to 5 games at a time. Call the CPLS Office or email Denise or Deb, and we’ll get them to you ASAP.
Dice Games
Left Center Right
LCR Left Center Right is a fun, fast-paced dice game that you won’t be able to put down! Each game includes 3 specially marked LCR dice, 24 playing chips and instructions. Players roll the dice to determine where they pass their chips. The last player with chips is the winner and wins the center pot.
Ages 5+ 3+players 10+ minutes
Pass the Pigs
Its’ fun, addictive and requires strategy, skill, and luck. Basically a dice game, with pigs that are weighted and have different values depending on how they land. Each turn involves one player throwing two model pigs, each has a dot on one side. The player gains or loses points based on the way the pigs land. There are several variations to the game rules.
Ages 7+ 2-4 players 20 min
Qwixx
This quick-playing dice game will have you on the edge of your seat from beginning to end! Qwixx is simple to play but each decision is crucial – the more numbers you cross off, the more points you score. With no downtime between turns you’ll have a chance to gain from each and every roll. Just one round of this thrilling game and you will be caught up in Qwixx-fever!
Ages 8+ 2-5 players 15 min
TENZI
TENZI is the world’s fastest dice game! Fast, fun, and engaging, TENZI is perfect for table top beginners and aficionados alike. Every player gets 10 dice. The object of the game is to roll the dice as fast as possible, the player who gets all dice on the same number and yells “TENZI!” is the winner. TENZI is a fantastic game for 2 to 4 players of almost all ages. Great for family gatherings or play dates, TENZI will heighten the fun of any social gathering!
Ages 7+ 2+ players 5-10 min
Card Games
Goat Lords
A competitive card game about thieves, monsters, magic, bombs, and mostly goats. The goal of Goat Lords is to gather the biggest goat herd. You do so by stacking pairs of matching goat cards in front of you and stealing opponent’s goats before the draw pile runs out. Knowing how to play your cards, when to hold ’em, and who to attack greatly affect how many points
you end up when the last goat is played.
Ages 7+ 2-6 players 30 min
Trekking the National Parks Trivia
How well do YOU know the national parks?
Discover the rich history of the U.S. national parks and challenge your friends and family to a clever game of guesstimation. Each trivia card presents an educational tidbit relating to the national parks, followed by a question. The answers to these questions are always numerical, so players will compete to win the card by writing a number on their whiteboard that they think is closest to the correct answer. Even if you know nothing about the national parks, you can still play, learn and win!
Includes over 600 trivia questions, 6 custom national park themed whiteboards and markers, a beautiful trivia card draw box, and a handy infographic all players may use during play.
Ages 10+ 2-6 players 20 min
Sushi Go!
Pass the sushi! In this fast-playing card game, the goal is to grab the best combination of sushi dishes as they whiz by. Score points for making the most maki rolls or for collecting a full set of
sashimi. Dip your favorite nigiri in wasabi to triple its value. But be sure to leave room for dessert or else you’ll eat into your score! Gather the most points and consider yourself the sushi master! This unique and immediately approachable take on card drafting makes for a game that’s easy to learn, quick to play, and yet engaging for all ages. Just like a great meal at a sushi bar, this game will have you coming back for more time and time again!
Ages 8+ 2-5 players 15 min
Taco Cat Goat Cheese Pizza
This game is filled to the brim with hand-slapping mayhem! Each player places a card from their hand face up into a community pile while saying taco/cat/goat/cheese/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck, with the last one to slap picking up the cards. Whoever rids themselves of cards first wins! For extra fun, special action cards – the gorilla, narwhal, and groundhog — force players to make certain gestures before racing to slap the deck!
Ages 8+ 3-8 players 10+ min
Taco vs Burrito
Taco vs. Burrito is a deliciously unpredictable card game where players compete to create the weirdest, wildest meal. On your turn you draw one card and either add an ingredient card or
add Tummy Aches to reduce the value of a meal or add a Hot Sauce Boss to double the value of a meal! Or you can choose to play an action card but beware! The Health Inspector and Order
Envy can ruin your meal. Gameplay continues clockwise with players drawing and playing cards until the draw pile is gone. Once any one player is out of cards the game is instantly over
and the player with the most points wins!
Age 7+ 2-4 players 15 min
Board Games
Azul
Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora. In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they’ve placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player’s score. The player with the most points at the end of the game wins.
Age 8+ 2-4 players 30-45 min
Chameleon
ONE OF YOU IS THE CHAMELEON
In this board game, your job is to blend in and not get caught
CATCH THAT CHAMELEON!
Everyone is trying to work out who the Chameleon is. Everyone suspects everyone else at the beginning
ONE WORD CAN GIVE YOU AWAY
Using one carefully chosen word based on a secret topic, you each try to smoke out the Chameleon, who doesn’t know what the secret topic is
Age 14+ 3-8 players 15-20 min
Carcassonne
Inspired by the medieval fortress in southern France of the same name, Carcassonne is a tile-laying game in which players fill in the countryside around the fortified city. Players choose from tiles that depict cities, roads, monasteries, and fields; each new tile placed creates an ever-expanding board on which players can then add their followers. Players score points by having followers on features as they’re completed. The player who makes the most strategic placements of tiles and followers will score the most points and win the game.
Age 7+ 2-5 players 35 min
Catan
In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine
what resources the island produces. Players build by spending resources (sheep, wheat, wood, brick and ore) that are depicted by these resource cards; each land type, with the exception of
the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.
Age 10+ 3-4 players 60 min
Codenames
Codenames is an easy party game to solve puzzles. The game is divided into red and blue, each side has a team leader, the team leader’s goal is to lead their team to the final victory. At the
beginning of the game, there will be 25 cards on the table with different words. Each card has a corresponding position, representing different colors. Only the team leader can see the color of the card. The team leader should prompt according to the words, let his team members find out the cards of their corresponding colors, and find out all the cards of their own colors to win.
Age 10+ 2-8+ players 15 min
E-I-E-I GO
It’s time for Old MacDonald’s barnyard dash! Just shake the silo to see which animal all players need to match. Then it’s a rolling race to the finish line as players try to be the first to collect a matching set. When all of your dice match, make the animal’s sound and celebrate you’ve earned an animal token! Win 4 tokens and take home the grand prize. Fine motor skills, visual perception and counting skills grow and strengthen every time you play. A parent guide extends the educational fun with opportunities for learning animal sounds and names from languages around the world.
Age 4+ 2-4 players
Forbidden Island
Forbidden Island is a visually stunning cooperative board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the ‘island’, which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made.
Age 10+ 2-4 players 30 min
Goblet!
Based on the familiar concept of Tic-Tac-Toe, Gobblet takes strategy to the next level. This all wooden board game takes just seconds to learn but a lifetime to master. Gobble up, line up four pieces in a row, and win! With irresistible, fast-moving play and astonishingly simple rules, Gobblet is a challenging treat for the whole family.
Age 7+ 2 players 30 min
Harvest
Mind the fields of Gullsbottom! Plant and fertilize your seeds, tend your crops, and utilize the various buildings at your disposal. You’ll need to work smarter, not harder, as harvest season is coming to an end! Who will have the best harvest this year? Will it be you? Each round in Harvest, you first draft turn order (and the benefits that come with it), then send your two workers into town and into the fields. Plant seeds, tend fields, and harvest crops to make room to plant some more! Utilize buildings and magical elixir to amass a bigger and better harvest than your neighbors at the end of five rounds of play.
Age 14+ 2-4 players 30-60 min
Hues & Cues
Hues and Cues® is the award-winning vibrant game of colorful communication where players are challenged to make connections to colors with words. Since everyone imagines colors differently, connecting colors and clues has never been this much fun!
Age 8+ 3-10 players 30+ min
Jr. Ranger National Park Opoly
Take a Junior Ranger adventure all over the USA with this officially licensed National Parks Opoly Jr. This board game is perfect for families, kids, and adults! Travel to famous National Parks and learn about their most iconic animals. As you collect National Parks, learn unique facts about each one on the back of the card. Just make sure you don’t miss the bus or get lost along the way. Discover awe-inspiring landscapes and amazing animals with National Parks Opoly Jr. Includes: Game Board, 4 Punch-Out Playing Pieces with Plastic Stands, 48 Paw Print Plastic Markers, 28 Jr. Ranger Guide Cards, 20 National Park Deed Cards, 4 Night Sky Cards, Custom Money, Custom Jr. Ranger Die, and Rules
Age 6+ 2-4 players 30+ min
King of Tokyo
In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. At the start of each turn, you roll six dice, which show the following six symbols:1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to
keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory. The fiercest player will occupy Tokyo, and earn extra victory points, but that player can’t heal and must face all the other monsters alone!
Age 8+ 2-6 players 30 min
Labyrinth
Labyrinth (formerly The aMAZEing Labyrinth) has spawned a whole line of Labyrinth games. The game board has a set of tiles fixed solidly onto it; the remaining tiles that make up the
labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it
into a row of the labyrinth, moving all those tiles and pushing one out the other side of the board; this newly removed tile becomes the piece for the next player to add to the maze.
Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to his home space wins! Labyrinth is
simple at first glance and an excellent puzzle-solving game for children; it can also be played by adults using more strategy and more of a cutthroat approach.
Age 7+ 2-4 players
Pandemic
In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases’ activity. A second, separate deck of cards controls the “normal” spread of the infections. Taking a unique role within the team, players must plan their strategy to mesh with their specialists’ strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!
Age 8+ 2-4 players 45 min
Qwirkle
The abstract game of Qwirkle consists of108 wooden blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface. Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block. Players score one point for each block played
plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all six shapes or colors, an additional six points are scored. The player then refills his hand to six blocks. The game ends when the draw bag is depleted and one player plays all of his remaining blocks, earning a six point bonus. The player with the high score wins.
Age 6+ 2-4 players
Really Loud Librarians
IN THIS GAME, YOUR USELESS KNOWLEDGE WILL WIN YOU USEFUL POINTS
Think fast, not hard in this merciless word-shouting board game. Start by drawing a category card. Your team will then shout words from that category that begin with the letter on the race track. Move along the track every time you get a word right and race against your opponents to win. This is a simple game for versatile occasions. Play it as a two-player game for a casual night-in or bring it along as a party game for big groups.
Age 8+ 2+ players 20 min
Sequence
Sequence is a board and card game. The board shows all the cards (except for the Jacks) of two (2) standard 52-card decks, laid in a 10 x 10 pattern. The four corners are free spaces and count for all players equally. The players compete to create rows, columns or diagonals of 5 connected checkers placed on the cards that the player has laid down. Two-eyed Jacks are wild,
while one-eyed Jacks allow an opponent’s checker to be removed. The game ends when someone has reached a specified number of connections.
Age 7+ 2-12 players
Scout It Out!
ULTIMATE GUESSING GAME: SCOUT IT OUT! is packed with maps, facts, flags and fun! Roll the die to get clues and scout the country out! In this game of rotating clues, you must be the first player to guess the correct country to win the Game Card and a Bonus Token! Think hard, pay very close attention to what others say, and make smart guesses
Age 7+ 3-6 players
Suspend
In Suspend, you want to be the first player to get rid of your share of the 24 notched, rubber- tipped wire pieces that come with the game. How do you get rid of them? Throw them away? Hide them under a cushion? No – you must hang them from a shared tabletop stand, using only one hand to place the piece on an unoccupied space. If anything touches the table after you place your piece, you must remove and reposition it; if anything falls off, you have to keep those pieces and try to hang them again on future turns. The first player to suspend all of her pieces wins!
Age 8+ 1-4 players 15-20 min
Ticket to Ride – First Journey
Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of the United States with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you’re trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.
Age 6+ 2-4 players 15-30 min
Ticket to Ride
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North
America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who
builds the longest continuous route. “The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets,”
says Ticket to Ride author, Alan R. Moon. “The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor.” Ticket to Ride continues in the tradition of Days of Wonder’s big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars,144 illustrated cards, and wooden scoring markers. It is simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.
Age 8+ 2-5 players 30-60 min
Trekking the National Parks
Imagine yourself staring down a giant Grizzly in Katmai National Park. Take a canoe ride alongside alligators in the swampy waters of the Everglades. Trek the trails that define our
nation’s most valuable public resource – the National Parks! Trekking the National Parks is a spirited family board game that lets players experience the U.S. National Parks in a fun and
competitive way. Up to six players compete in a cross country race to visit the National Parks and collect the most points. Gathering colored trek cards allows players to move across the
map and claim valuable park cards. If a player is the first to visit a National Park, they collect that park’s colored stone, which award bonus points at the end of the game. Players must jockey for position and make tough tactical decisions at every turn to emerge victorious!
Age 8+ 2-6 players 30-60 min